Dieter Eck's Portfolio
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Dynamic Tessellation for clothes (master thesis)

This Thesis is concerned with the dynamic tessellation of clothes in real-time with DirectX 11. The Idea of this thesis is to reduce the amount of triangles that are drawn to a minimum when it isn't necessary to have them for adding details to the mesh. 
Therefore a simple base mesh for collision detection with PhysX will be used to simulate it and then use tessellation to to improve the triangle density at the areas of the cloth where it is required. 

Refraction Example

Compares three different refraction methods as well as an example of the interaction of refraction and reflection of a water surface.

Developed in a bachelor course  with the aim to show different refraction techniques with XNA.

Download: https://xnarefraction.codeplex.com/

Terrain Generator

A tool for Unity3D to generate a terrain from a height texture and paint it based on given parameters.
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