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Journey Through Sound

JTS is a mobile game, which connects music to action packed gameplay! Therefore, it combines 3-Lane Endless Runner gameplay with thrilling rhythm elements.
Play shipped songs or load your own music and steer your character through a nearly unlimited number of levels.
Avoid obstacles to the beat and raise your score to set up new highscores.

Project Details:

Was created as a student project.

Engine: Unity3D
Appearances: 
- CEGC 2015 (Central European Game Conference) 
- Radius Festival Vienna 2015
- GameStage Expo 2015 

More info at:
http://journeythroughsound.com/

https://www.facebook.com/JourneyThroughSound
https://twitter.com/JTSGame

Dying in a Blink

"Dying in A Blink" will be a 2D Platformer. 
The core mechanic of this prototype version is the ability to teleport to the fired projectiles, the player can shoot and navigate with this ability through the level and avoid various traps.

Project Details
State of Development: In Progress (Prototyping)
Engine: Unity3D
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MorphBall

MorphBall will be a physic based puzzle game. The core mechanic is to modify the physical state and behaviour of a ball with special portals. These need to be used to solve a puzzle with various obstacles.

Project Details
State of Development: In Progress (Prototype for game mechanic)
Engine: Unity3D
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Ballarina

Developed during the first Game Jam of the Technikum Vienna and the SAE Institute Vienna in 2014. 

Player controls a ballerina as a traffic cop. The aim of the game is to control the traffic so that as many cars as possible are going to crash into each other to score points and increase the multiplier.

Team Size: 5
Engine: Unity3D
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