|
Real-time Graphics
Projects: Shadow Mapping, Bump-/Normal-Mapping, Antialiasing Shader Programming
Projects: Different Lights, Bump-Mapping with self shadowing, displacement mapping, GPU-based particle system, soft shadowing Console Platforms
Projects: Memory Stack, Vector-class Physics and Simulation
Projekte: Collision Hierarchy, Physics Simulation (Firework, Mesh) |
Artificial Intelligence
Projects: PacMan Ghost AIs, Connect Four AI; eight queens puzzle Artificial Life
Projects: Ant Colony, Particle Swarm Game Engine Design
Projekte: Logging, Memory Manager/Tracker |







